Creeping Darkness
Spell Normal

Creeping Darkness

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Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
49± 8/ 100
Power Score
Intrinsic 46
Deck 50

Creeping Darkness — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 50 · Meta: provisional
  • Primary role: Searcher/Tutor

Why it scores here

Creeping Darkness reliably converts two DARK monsters in the Graveyard into one searched Level 4 DARK monster, a single-card search with no board or interaction attached. Its score is held down by the DARK-in-GY cost, the absence of combo and interaction evidence, and the fact that it is a Spell that does not leave a body. The 14 recent decks across 7 archetypes earn accessibility and deckbuilding points, but they confirm the card is played, not that it is strong (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 55 Needs two DARK monsters in the GY before it is live, which is a real constraint; it runs in 14 recent decks across 7 archetypes, with Infernity the largest home at 4 decks (observed).
Combo & Conversion 35 Text shows one searched Level 4 DARK monster and no board; no combo boards were supplied, so this is text-only inference (inferred).
Resource Economy 45 Spends a hand card and two GY cards for one card to hand, so the hand count stays even; the GY banish is a cost, not a refuel (verified).
Effect & Interaction 5 No negation, removal, or disruption in the card text (verified).
Material Utility 0 A Spell, so it is never a material body (verified).
Resilience & Flexibility 35 A Spell is exposed to spell-negation, and the card has no recovery or redundancy in its text (inferred).
Deck-Building Efficiency 55 Three copies are the observed maximum and two the average; the DARK-in-GY requirement restricts it to DARK-heavy shells, so it is clean to run but not free-roll (observed/inferred).

Calculation

Weight profile: Searcher/Tutor primary, no secondary role (blend not applied). Intrinsic ≈ 46, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Single-card DARK searcher that fetches a Level 4 DARK monster from the Deck to hand
  • Live in several DARK homes (7 archetypes in the sample)
  • Clean text with no timing or once-per-turn complications

Weaknesses

  • Needs two DARK monsters in the GY before it does anything
  • Dead in non-DARK decks
  • No interaction, no board, and no body of its own

Counters / choke points

  • Spell-negation (generic)

Best use

Searcher for a Level 4 DARK monster, paid for with DARK GY fuel. Decks: Infernity, Red-Eyes, Bystial/Byssted, Rokket, Dark World. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: banish 2 DARK monsters from GY, add 1 Level 4 DARK monster from Deck to hand; Card type is Spell, so it creates no body; No interaction or negation in the text
  • Observed: Appears in 14 recent decks across 7 archetypes; Copies per deck: average 2, max 3, distribution 1:6, 2:2, 3:6; Most common partners include Underworld Goddess of the Closed World (8 decks) and Allure of Darkness (7 decks)
  • Inferred: Requires DARK monsters in GY to be live, so it is dead in non-DARK decks; Net hand change is zero, with the GY banish as a cost; Vulnerable to generic spell-negation
  • Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from the 14-deck sample only role hints all false; primary role inferred from text











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