Spell
NormalCreeping Darkness
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2711
Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand.
Creeping Darkness — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 50 · Meta: provisional
- Primary role: Searcher/Tutor
Why it scores here
Creeping Darkness reliably converts two DARK monsters in the Graveyard into one searched Level 4 DARK monster, a single-card search with no board or interaction attached. Its score is held down by the DARK-in-GY cost, the absence of combo and interaction evidence, and the fact that it is a Spell that does not leave a body. The 14 recent decks across 7 archetypes earn accessibility and deckbuilding points, but they confirm the card is played, not that it is strong (guardrail 3).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs two DARK monsters in the GY before it is live, which is a real constraint; it runs in 14 recent decks across 7 archetypes, with Infernity the largest home at 4 decks (observed). |
| Combo & Conversion | 35 | Text shows one searched Level 4 DARK monster and no board; no combo boards were supplied, so this is text-only inference (inferred). |
| Resource Economy | 45 | Spends a hand card and two GY cards for one card to hand, so the hand count stays even; the GY banish is a cost, not a refuel (verified). |
| Effect & Interaction | 5 | No negation, removal, or disruption in the card text (verified). |
| Material Utility | 0 | A Spell, so it is never a material body (verified). |
| Resilience & Flexibility | 35 | A Spell is exposed to spell-negation, and the card has no recovery or redundancy in its text (inferred). |
| Deck-Building Efficiency | 55 | Three copies are the observed maximum and two the average; the DARK-in-GY requirement restricts it to DARK-heavy shells, so it is clean to run but not free-roll (observed/inferred). |
Calculation
Weight profile: Searcher/Tutor primary, no secondary role (blend not applied). Intrinsic ≈ 46, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Single-card DARK searcher that fetches a Level 4 DARK monster from the Deck to hand
- Live in several DARK homes (7 archetypes in the sample)
- Clean text with no timing or once-per-turn complications
Weaknesses
- Needs two DARK monsters in the GY before it does anything
- Dead in non-DARK decks
- No interaction, no board, and no body of its own
Counters / choke points
- Spell-negation (generic)
Best use
Searcher for a Level 4 DARK monster, paid for with DARK GY fuel. Decks: Infernity, Red-Eyes, Bystial/Byssted, Rokket, Dark World. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: banish 2 DARK monsters from GY, add 1 Level 4 DARK monster from Deck to hand; Card type is Spell, so it creates no body; No interaction or negation in the text
- Observed: Appears in 14 recent decks across 7 archetypes; Copies per deck: average 2, max 3, distribution 1:6, 2:2, 3:6; Most common partners include Underworld Goddess of the Closed World (8 decks) and Allure of Darkness (7 decks)
- Inferred: Requires DARK monsters in GY to be live, so it is dead in non-DARK decks; Net hand change is zero, with the GY banish as a cost; Vulnerable to generic spell-negation
- Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from the 14-deck sample only role hints all false; primary role inferred from text






